Experienced Technical Artist with a demonstrated history of working in game development and tech industries.

Recent Work

Since leaving the semiconductors industry, I am participating in two separate VR game development projects currently in prototyping stages. One small team project, of which I am lead developer, and a second solo endeavor. Both projects attempting to innovate in the relatively unexplored design space that VR has to offer.

Small Game Projects

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Wimble Goes to the Moon

Built in 3d to look 2d, this single screen, point and click puzzle is a small whimsical adventure.

Created using Unity and 3ds Max.

 
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Gulliver

Made for Ludum Dare 33. Race to gather boulders scattered around a Lilliputian civilization. Lose points for crushing buildings and foliage. Earn points by getting to the boulders faster.

Created using Gamemaker and Photoshop.

 
 
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Popcorn Panic

Challenge to make a game that plays in thirty seconds with under an hour of development time. Pop as many kernels as you can.

Created using Unity and Photoshop.

 
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Lazy Hero

Made for Ludum Dare 31. The hero doesn’t want to get out of bed today. Little does he know, adventure will seek him out wherever he may be.

Created using Unity and Photoshop.

 
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Nimbus

Participate in the circle of life by absorbing the decay and bringing new life to the land.

Created using Unity and Photoshop.

HTML Prototypes

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Earth Animation

Optimized raw SVG animation using HTML and Javascript.

 
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Fishing Game

Simple HTML and Javascript fishing game styled after games like A Dark Room and Candy Box.

 
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Watch Prototypes

10+ watch design proof of concepts using embedded SVG animation with HTML and Javascript.

 

Let’s Work Together

I’m always looking for new opportunities and am comfortable working remotely.